Event 1

Power Engine

Elite
  • Buy In: 1,080m Run
  • 3,600m Bike Erg
  • 1,800m Row
  • 1,200m Ski Erg
  • Buy Out: 1,080m Run
Elite Masters 40+
  • Buy In: 1,080m Run
  • 2,800m Bike Erg
  • 1,400m Row
  • 1,100m Ski Erg
  • Buy Out: 1,080m Run
Scaled
  • Buy In: 1,080m Run
  • 2,500m Bike Erg
  • 1,250m Row
  • 1,000m Ski Erg
  • Buy Out: 1,080m Run
Scaled Masters 40+
  • Buy In: 1,080m Run
  • 2,400m Bike Erg
  • 1,200m Row
  • 900m Ski Erg
  • Buy Out: 1,080m Run

Teams (2 Men, 2 Women)
  • Buy In: 1,080m Run
  • 8,000m Bike Erg
  • 4,000m Row
  • 3,000m Ski Erg
  • Buy Out: 1,080m Run

Run
  • Athletes must complete the full running course.
  • Athletes who do not complete the full 1080m for both the Buy In and Buy Out runs will be penalized.
Bike Erg
  • The athlete begins with the Bike Erg monitor at 0m.
  • The athlete must remain on the bike until the monitor displays the prescribed distance for their category.
  • The judge will confirm the distance before the athlete advances.
Row
  • The row monitor must begin at 0m.
  • The athlete must remain on the rower until the monitor displays the prescribed distance for their category.
  • The judge will confirm completion before the athlete advances.
Ski Erg
  • The Ski Erg monitor begins at 0m.
  • The athlete must remain on the Ski Erg until the monitor displays the prescribed distance for their category.
  • The judge will confirm completion before the athlete advances to the Buy Out run.
Equipment & Transition Standards
  • All machine monitors will be reset to 0m before the athlete begins each station.
  • Athletes may adjust the damper setting on the Bike, Rower and Ski Erg before or during the work.
  • Judges may not make these adjustments for the athlete.
  • The required distance must be fully displayed on the monitor before the athlete leaves the station.
Scoring
  • The score is the total time taken to complete the workout.
  • The clock begins at the starting line and stops when the athlete crosses the finish line after the final 1080m run.
  • At completion of the Ski Erg distance, a Tie-Break time will be recorded.
  • The Tie-Break will separate athletes who finish on exactly the same overall time.

Run
  • All team members must complete the full 1080m run for both the Buy In and Buy Out together while holding their designated team rope.
  • The team must remain connected to the rope throughout the run.
  • All team members must complete each lap and cross the designated line before proceeding.
  • All team members must complete the Buy In run before any athlete may begin work on the Bike Erg.
  • Event 1 is complete only when all team members reach the designated finish point.
Bike Erg
  • The monitor must begin at 0m.
  • Teams may rotate athletes at any time and as often as they choose.
  • Only one athlete may work at a time.
  • The team must accumulate a total of 8,000m.
  • The full prescribed distance must be displayed on the monitor before the working athlete leaves the machine and the team transitions to the Row.
  • Athletes may adjust the damper setting as the team deems appropriate.
Row
  • The monitor must begin at 0m.
  • Teams may rotate athletes at any time and as often as they choose.
  • Only one athlete may work at a time.
  • The team must accumulate a total of 4,000m.
  • The full prescribed distance must be displayed on the monitor before transitioning to the Ski Erg.
  • During athlete changes, the rower handle must be securely returned to the handle holder before the next athlete begins.
  • Athletes may adjust the damper setting as the team deems appropriate.
Ski Erg
  • The monitor must begin at 0m.
  • Teams may rotate athletes at any time and as often as they choose.
  • Only one athlete may work at a time.
  • The team must accumulate a total of 3,000m.
  • The full prescribed distance must be displayed on the monitor before the team begins the final 1080m run.
  • Athletes may adjust the damper setting as the team deems appropriate.
Equipment & Transition Standards
  • Teams may determine their own athlete rotation strategy on all three Concept2 machines — Bike, Row and Ski.
  • No athlete may begin work at the next station until the judge has confirmed completion of the prescribed distance at the previous station.
  • Athletes must remain within their designated competition lane/area during the event.
  • Teams may not interfere with another team's equipment, lane or athletes.
Scoring
  • The score is the total time taken to complete Event 1.
  • The clock starts at the starting line and stops when all team members cross the finish line after completing the final 1080m run.
  • Tie-Break times will be recorded at completion of the 4,000m Row.
  • A Tie-Break time will also be recorded at completion of the 3,000m Ski Erg.
  • Tie-Break times will also be recorded for each completed lap of the final Buy Out run.
  • If two or more teams finish with the same overall time, the most recent recorded Tie-Break time will determine the higher placing.
  • Teams that do not complete Event 1 within the 60-minute time cap will be scored according to the total work completed at the cap.
Event 2

Shamba Carry

Elite
  • For Time — 2 Rounds
  • 25 Burpee Box Jump Overs
  • 200 ft Maize Carry (60kg/40kg)
  • 50 Wall Balls (9kg/6kg)
Time Cap: 14 min
Elite Masters 40+
  • For Time — 2 Rounds
  • 22 Burpee Box Jump Overs
  • 150 ft Maize Carry (60kg/40kg)
  • 45 Wall Balls (9kg/6kg)
Time Cap: 14 min
Scaled
  • For Time — 2 Rounds
  • 20 Burpee Box Jump Overs
  • 200 ft Maize Carry (50kg/30kg)
  • 50 Wall Balls (6kg/4kg)
Time Cap: 14 min
Scaled Masters 40+
  • For Time — 2 Rounds
  • 20 Burpee Box Jump Overs
  • 125 ft Maize Carry (50kg/30kg)
  • 30 Wall Balls (6kg/4kg)
Time Cap: 14 min

Teams — For Time
  • 100 Synchronized Burpee Box Jump Overs
  • 1,000 ft Maize Carry (50kg/30kg)
  • 200 Wall Balls (6kg/4kg)
Time Cap: 25 min

Burpee Box Jump Overs
  • All athletes must begin behind the designated starting line.
  • The burpee may be performed facing or lateral to the box.
  • At the bottom of every burpee, the athlete's chest and thighs must clearly touch the ground.
  • Elite Division: The athlete must jump onto the box. A two-foot take-off is required when jumping onto or completely over the box. Step-ups are not permitted.
  • Scaled Division: Athletes may step up or jump onto the box.
  • When jumping for Elite, or stepping onto the box for Scaled or Masters, both feet must make contact with the top of the box before crossing to the opposite side.
  • Athletes may jump completely over the box without touching it, provided they pass directly over the box and not around it.
  • Only the athlete's feet may make contact with the box.
  • There is no requirement for full hip or knee extension on top of the box.
  • Athletes may step down or jump down from the box.
  • The repetition is complete when both feet have landed on the ground on the opposite side of the box.

Box Heights: Male — 24 in | Female — 20 in

A No Rep will be called if:

  • The chest and thighs do not clearly touch the ground.
  • An Elite athlete fails to use a two-foot take-off.
  • Both feet do not make contact with the top of the box where required.
  • Any body part other than the feet makes contact with the box.
  • The athlete travels around rather than over the box.
  • The athlete fails to cross completely to the opposite side.
Maize Carry
  • Start with both feet behind the designated line.
  • Athletes must carry the designated maize sack for their division over the prescribed distance. Running or walking is allowed.
  • The sack must be carried across the chest in a bear hug.
  • The sack may not be dragged, rolled, or intentionally thrown forward to advance it.
  • The athlete may not put the sack down and rest at any point along the length of the 25ft distance.
  • If the athlete puts the sack down within the 25ft distance, they must return to the previous 25ft mark and start again.
  • The sack may only be dropped after both feet cross the finish line.
  • The prescribed turnaround/marker line must be reached before changing direction.
  • The distance is complete when the entire maize sack crosses the finish line.

A No Rep will be called if:

  • An athlete drops the maize bag in between the 25ft distance.
Wall Balls
  • Each rep begins with the athlete holding the ball.
  • At the bottom of the squat, the athlete's hip crease must clearly descend below the top of the knee.
  • The athlete must reach full hip and knee extension and then throw the ball.
  • The ball must contact the target for the rep to count.
  • At least half of the ball must be above the target line when it makes contact.
  • If the ball drops to the ground, the athlete may pick it up and continue, but the next rep must begin with a squat.
  • The rep is credited when the ball contacts the target after a squat.

A No Rep will be called if:

  • The hip crease does not descend below the top of the knee.
  • Full hip and knee extension is not achieved before throwing.
  • The ball does not contact the target.
  • The ball contacts below the designated target height.
Scoring
  • The score is the total time required to complete the two rounds of the workout.
  • The clock stops when the athlete completes the final wall-ball rep.
  • For athletes who are time capped, the score will be the total reps successfully completed.
  • The Tie-Break time for the event will be recorded after completion of the Maize Carry.
  • For athletes with identical scores, the earlier Tie-Break time will be ranked higher.

Team Composition
  • Two athletes work at a time: one male and one female.
  • Teams must not have two males or two females working together.
  • At the call of “3-2-1…Go!”, Male 1 and Female 1 may cross the starting line and begin.
  • Athletes may rotate working pairs at any time, but every working pair must consist of one male and one female.
Burpee Box Jump Overs

Synchronization Standard

  • The synchronization point is at the bottom of the burpee.
  • Both athletes' chests and thighs must be in contact with the ground at the same time.
  • The athletes do not have to descend at exactly the same speed.
  • If one athlete reaches the ground first, they may wait on the ground until their partner reaches the bottom position.
  • Once both athletes have simultaneously achieved the required bottom position, they may proceed over their respective boxes.
  • The athletes do not need to jump onto or land on the opposite side of their boxes at the same time.

Box Jump-Over Standard

  • Athletes may perform the burpee facing or lateral to the box.
  • If using the top of the box, both feet must contact the box.
  • Athletes may jump completely over the box without touching it, provided they travel over and not around the box.
  • Only the athlete's feet may touch the box.
  • A two-foot take-off is required when jumping onto the box.
  • There is no requirement to stand tall or fully extend the hips and knees on top of the box.
  • Athletes may step or jump down.
  • Each athlete's portion of the repetition is complete when both feet land on the ground on the opposite side of their box.
  • Both athletes must complete the current repetition before either athlete begins the next burpee.

Box Heights: Male — 24 in | Female — 20 in

A Team No Rep will be called if either athlete fails to meet the synchronization standard, including:

  • Either athlete's chest or thighs fail to touch the ground.
  • The two athletes do not achieve the bottom position at the same time.
  • When using the top of the box, an athlete fails to make contact with both feet.
  • A body part other than the feet touches the box.
  • Either athlete travels around rather than over the box.
  • Either athlete fails to cross completely to the opposite side.
  • One athlete starts the next burpee before their partner has completed the previous repetition.
Important To Note In a synchronized movement, the pair owns the rep, not the individual athlete. If either athlete receives a No Rep, the team receives a No Rep and both athletes must repeat that repetition.
Maize Carry
  • Start with both feet behind the designated line.
  • Athletes must carry the designated maize sack for their division over the prescribed distance. Running or walking is allowed.
  • The sack must be carried across the chest in a bear hug.
  • The sack may not be dragged, rolled, or intentionally thrown forward to advance it.
  • The athletes may not put the sack down and rest at any point along the length of the 25ft distance.
  • If they do, they must return to the previous 25ft mark and start again.
  • The two working athletes may move at different paces for the 25ft distance but must wait for each other at the end of each length.
  • The sack may only be dropped after both feet cross the finish line.
  • The prescribed turnaround/marker line must be reached before changing direction.
  • The Maize Carry is complete when the entire maize sack crosses the finish line.
  • The last two athletes must cross the finish line with both feet and put the maize down before any member of the team begins the Wall Balls.

A No Rep will be called if:

  • An athlete drops the maize bag in between the 25ft distance.
Wall Balls
  • One athlete works at a time.
  • Waiting athletes must remain behind the working line.
  • Each rep begins with the athlete holding the ball.
  • At the bottom of the squat, the athlete's hip crease must clearly descend below the top of the knee.
  • The athlete must achieve full hip and knee extension and then throw.
  • The ball must hit the target for the rep to count.
  • At least half of the ball must be above the target line when it makes contact.
  • If the ball drops to the ground, the athlete may pick it up and continue, but the next rep must begin with a valid squat.
  • The rep is credited when the ball makes valid contact with the target after a valid squat.

A No Rep will be called if:

  • The hip crease does not descend below the top of the knee.
  • Full hip and knee extension is not achieved before throwing.
  • The ball misses or does not contact the target.
  • The ball contacts below the designated target height.
Scoring
  • The score is the total time required to complete all prescribed work.
  • The clock stops when the team completes the final wall-ball repetition.
  • For teams that are time capped, the score will be the total reps successfully completed.
  • The Tie-Break time for the event will be recorded after completion of the Maize Carry.
  • For teams with identical scores, the earlier Tie-Break time will be ranked higher.